Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Saturday, January 10, 2015

Be wary of Android SDK updates

Android SDK contains all of the build tools and libraries necessary to create Android apps.

The Android SDK Manager is used to pull updates to those tools and libraries and Google supplies the libraries via 2 artifact repositories. This is a good thing as you get the benefits of artifact versioning etc. (NB I won't rant here about why these artifact repositories should be global instead of machine local - suffice to say it is a barrier to dev, particularly open source dev).

The problem is that the Android SDK Manager doesn't behave like a well mannered repository manager when it is updating it's 2 repos.

It should just download the new library versions and place them within the repo.

Instead it removes the repo and recreates it from a combination of

  • new libraries
  • existing libraries that it thinks should be there
If you have added artifacts to your Google repos, to get around Issue#72807 for instance, then you will have lost those artifacts and will need to recreate them.

So lessons from this:
  1. Don't rely on Android SDK Manager to be a good citizen. Store those modified Google artifacts in a separate repository of your own (mea culpa).
  2. Google - fix Issue#72807 so we don't have to individually create modified Google artifacts. With the advent of PlayServices-6.5.87 there are 17+ more artifacts that have invalid dependency information.

Wednesday, December 17, 2014

Google TagManager for Android

TagManager, what's that? Actually that's a pretty fair question.

Google hasn't done a great job of explaining what TagManager is, why you care and how to use it very well, especially for Android. This is probably because TagManager has come from the world of web marketing and has really only recently received some Android love.

But now that TagManager is part of Google Play Services (and if you aren't using Google Play Services yet you should really be asking why you aren't) integrating it into your app is a breeze.

Firstly: What is it and why should you use it?

I won't dig into the full details of TagManager, I'll let you explorer those later. Where I think you'll get most value out of TagManager initially is by using it to specify app config values for which you might want to push out new values to all your users. Eg I only show interstitial ads after 20% of games played in one of my apps. But maybe I want to be able to play with that after I have shipped. TagManager will let me do that by updating the config in its web interface and publishing a new version of the TagManager Container.

How to integrate TagManager

You'll need to sign up for TagManager (etc), create a Container and for app config variables create a MACRO of type value-collection. Start here https://developers.google.com/tag-manager/android/v4/

Don't worry too much about the weird names that TagManager uses (MACRO etc). There is a revamp due to be rolled out Jan 2015 that brings a nicer UI and names that are a lot clearer.

Once you have created and downloaded your TagManager Container to res/raw (heads up - the default name for the Container file does not follow Android resource naming conventions and you will have to change it), you can start adding code.

Start with your Application class and add the following:

// Make sure we always have a TagContainer instance
private TagContainer tagContainer = new TagContainer(null);

public TagContainer getTagContainer() {
    return tagContainer;
}

// Call this from Application#onCreate
private void configureTagManager() {

    final TagManager tagManager = TagManager.getInstance(this);
    final PendingResult<ContainerHolder> pending = tagManager.loadContainerPreferNonDefault(GTM_CONTAINER_ID, R.raw.gtm_mycontainer_v5);
    pending.setResultCallback(new ResultCallback<ContainerHolder>() {
        @Override
        public void onResult(ContainerHolder containerHolder) {
            tagContainer = new TagContainer(containerHolder);
            if (containerHolder.getStatus().isSuccess()) {
                Log.i(TAG, "GTM container loaded");
            } else {
                Log.w(TAG, "Failure loading GTM container : " + containerHolder.getStatus().getStatusMessage());
            }
        }
    });
}


We introduced the TagContainer class here to make our life simple. It looks like:

public class TagContainer {

  private static final String SHOW_FULL_SCREEN_AD_PERCENTAGE = "showFullScreenAdPercentage"; 

  private final ContainerHolder containerHolder; 

  public TagContainer(ContainerHolder containerHolder) {  
    this.containerHolder = containerHolder; 
  } 

  /**
   * Defaults to 0.20
   */
  public double showFullScreenAdPercentage() { 
    final Container container = getContainer(); 
    return container == null ? 0.20 : container.getDouble(SHOW_FULL_SCREEN_AD_PERCENTAGE); 
  } 

  private Container getContainer() { 
    return containerHolder == null ? null : containerHolder.getContainer(); 
  }
}
And finally add it into the code where you want to use the value:

    if (coinToss < getTagContainer().showFullScreenAdPercentage()) {
        // show interstitial
    }

Voila, instant app config.

The End Game

So now you can ramp the ad percentage up or down without needing to release a new version of your app. Just update the TagManager web interface, publish the new version of the Container and within 12 hours it will ave rolled out to all your users.

So for those of you who have been managed your own server and transport for app config, here's your chance to cut down on the code you need to manage.

And now that you have that ability, what else do you want to be able to tweak in your app after deployment?

Wednesday, November 26, 2014

Handling missing Android support-v4:{20-21} Jars

Some of the newer Android/Google libraries have been published with invalid dependency information. It looks like an endemic issue, but the ones that have caught me so far have been

  • com.google.android.gms:play-services:6.1.71
  • com.android.support:appcompat-v7:21.0.0

The problem is that these libraries declare a dependency on support-v4:20 or support-v4:21 but don't specify the type of that dependency. The default type for a dependency is JAR, but Google published support-v4:20 and 21 as AAR libraries.

This means that when you build, the build mechanism has no way of knowing that you really wanted to pull in support-v4:20 AAR and so will fail with missing dependencies.

This has been raised with the AOSP as Issue#72807 so please star it if it irritates you as much as me.

My suggestion for working around these are to define your own replacement artifacts that using the same AAR files but contain a POM defining valid dependencies. Don't forget to define them as an entirely new version. I have tagged mine as "-b" version

Here are those I am using:

For com.google.android.gms:play-services:6.1.71-b

<?xml version="1.0" encoding="UTF-8"?>
<project xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd" xmlns="http://maven.apache.org/POM/4.0.0"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <modelVersion>4.0.0</modelVersion>
  <groupId>com.google.android.gms</groupId>
  <artifactId>play-services</artifactId>
  <version>6.1.71-b</version>
  <packaging>aar</packaging>
  <dependencies>
    <dependency>
      <groupId>com.android.support</groupId>
      <artifactId>support-v4</artifactId>
      <version>20.0.0</version>
      <scope>compile</scope>
      <type>aar</type>
    </dependency>
  </dependencies>
</project>

For com.android.support:appcompat-v7:21.0.0-b

<?xml version="1.0" encoding="UTF-8"?>
<project xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd" xmlns="http://maven.apache.org/POM/4.0.0"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <modelVersion>4.0.0</modelVersion>
  <groupId>com.android.support</groupId>
  <artifactId>appcompat-v7</artifactId>
  <version>21.0.0-b</version>
  <packaging>aar</packaging>
  <dependencies>
    <dependency>
      <groupId>com.android.support</groupId>
      <artifactId>support-v4</artifactId>
      <version>21.0.0</version>
      <scope>compile</scope>
      <type>aar</type>
    </dependency>
  </dependencies>
</project>


NB if you have externally facing projects where you can't have a dependency on a play-services version that you have constructed yourself (with the correct dep), then you can manually exclude support-v4:jar from the play-services dep in your project, and then add the support-v4:aar dep yourself. Thanks to +Hugo Visser for this suggestion.

<dependency>
    <groupId>com.android.support</groupId>
    <artifactId>appcompat-v7</artifactId>


    <version>21.0.0</version>
    <type>aar</type>
    <exclusions>
        <exclusion>
            <groupId>com.android.support</groupId>
            <artifactId>support-v4</artifactId>
        <exclusion>
    <exclusions>
</dependency>
<dependency>
    <groupId>com.android.support</groupId>
    <artifactId>support-v4</artifactId>


    <version>21.0.0</version>
    <type>aar</type>
</dependency>

Saturday, March 2, 2013

Connecting any interstitial provider with Admob mediation

Admob mediation provides a way to code your Android app to include banner or interstitial ads just the once but to change the networks supplying those ads on the fly.

I'm going to show you just how easy it is easy to write an adapter that can receive interstitial requests from Admob mediation and serve up interstitial impressions from an ad network.

We need to implement CustomEventInterstitial which performs all the work.

  • requestInterstitialAd() retrieves an ad
  • showInterstitial() displays that ad
  • destroy() performs any cleanup

One thing to remember when retrieving your ad is that you need to notify the mediation layer about whether retrieval was successful or not. So you attach a listener to the ad and when the listener fires, relay that event back to the mediation layer via the mediation listener. Also, if for any reason your network has no ability to retrieve an ad (eg wrong SDK version) then you should report the failure back to the mediation layer immediately so that it can ask the next ad network in the queue for an impression.

Here's the source for requestIntersitialAd()


    
Pretty simple! And to display the ad is even easier.



There's no really much to cleanup here, so that's all the coding.

Make sure to:

  1. Include the libraries for your target network when building your app 
  2. Add Proguard config so leave you mediation adapter intact as the Admob mediation layer will be looking up it via reflection. 
  3. Create a CustomEvent in you Admob mediation config that points to your adapter and passes in the network id for your app.

So now you can serve up ads from any ad network all via Admob mediation. Full source code for the above along with several other mediation adapter and an example app can be found at https://github.com/william-ferguson-au/Admob-CustomEvents

Enjoy

Wednesday, May 18, 2011

AsyncTasks where you control the thread resource

In Android the AsyncTask class is designed to perform some long running task such as DB or net access in a background thread with pre and post execute tasks run on a UI thread, to update your user interface.

In theory its great, in practice it can be a trap.

The problem is that up until Honeycomb AsyncTask only has a single execute method that took no params and that the resource on which the task would execute is shared by all other AsyncTask instances. Worse still the threading resource depends on the version of Android. In Donut (1.5 and now again in the no arg execute method Honeycomb) a single thread is shared amongst all AsyncTask instances. From Eclair to Gingerbread an exhaustible thread pool provides the processing.

This means that if your code uses an AsyncTask it can be blocked by code in another AsyncTask task that might be running unbeknownst to you in a library. This was what was happening to me.

I commonly present a managed dialog before starting a long running task that requires the user to wait until completion and remove it after the task has completed. And I use to do so using AsyncTask. So I started to wonder why sometimes my wait dialogs were taking a REALLY long time to be dismissed. It turns out that a library I use was using AsnycTask (legitimately) to perform net access and update the UI in the post-execute. The problem was that if several of these tasks were started they quickly (or immediately in 1.5) exhausted the AsyncTask processing resource and my dialogs took s long time to go away.

The solution is to create an AsyncTask in which I gain more control of the processing resource available. Which is what has occured in Honeycomb where AsyncTask has gained a new execute method that takes an Executor. But my soluiton needs to work for any version of Android.

So here's my SimpleAsyncTask. It provides 2 execute methods. One takes an Executor and uses that to provide processing resources. The other constructs and starts a new Thread to execute the task.
/**
 * A simple representation of an asynchronous task that has pre and post executions that touch the UI.
 * <p>
 *     It is similar to {@link android.os.AsyncTask} except that it defines its own TaskExecutor
 *     instead of sharing one TaskExecutor between all AsyncTasks.
 * </p>
 * <p>
 *     That means that I can control the task queue and the threads executing the tasks.
 * </p>
 * User: William
 * Date: 16/05/11
 * Time: 7:46 PM
 */
public class SimpleAsyncTask {

    private final Handler handler;

    public SimpleAsyncTask() {
        this.handler = new Handler(Looper.getMainLooper());
    }

    /**
     * Executes this SimpleAsyncTask on its own Thread.
     */
    public void execute() {
        onPreExecute();
        final Runnable runnable = getRunnableToExecute();
        new Thread(runnable).start();
    }

    /**
     * Executes this SimpleAsyncTask using the supplied Executor.
     *
     * @param executor  Executor with which to execute this Task.
     */
    public void execute(Executor executor) {
        onPreExecute();
        final Runnable runnable = getRunnableToExecute();
        executor.execute(runnable);
    }

    /**
     * @return Runnable that executes the pre and post block on the MainLooper UI Thread and the background task in another thread.
     */
    private Runnable getRunnableToExecute() {
        return new Runnable() {

            @Override
            public void run() {
                doInBackground();

                handler.post(new Runnable() {
                    @Override
                    public void run() {
                        onPostExecute();
                    }
                });
            }
        };
    }

    protected void onPreExecute() {
    }

    protected void doInBackground() {
    }

    protected void onPostExecute() {
    }
}
Note that it doesn't cater for generic arguments or passing or arguments from the doInBackground to the onPostExecute methods, IMHO that was over engineered. It is simpler to embed them as attributes in your Task subclass.

It also doesn't expose completion states, but if you need this capability it is trivial to add.

And finally  it doesn't cater for cancellation, but again this is trivial to add, and most of the work will be done in your override of doInBackground method in any case.


 Feel free to use it in any way you can.